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Game Design Document Outline

A game design document is the blueprint from which a game is to be built. As such, every single detail necessary to build the game should be addressed. The larger the team and the longer the design and development cycle, the more critical is the need. For your purpose, the intent is to capture as much as possible of your design. I want you to think big…bigger than what you are able to develop. I also want you to be clear about what the software delivers and what the design entails. My recommendation is that you define the ultimate game and then clarify what it is that you have developed.

All topics must be included, but “not applicable” is fine. The goal is NOT to force you to make up answers, but to assure that you have considered all of these elements and why they are or are not relevant to your game.

Your document must include the top levels of the outline explicitly. You should use your judgment as to how to present the additional detail, particularly when it is not relevant to your game. I don’t need a page of “not applicable.”

游戏设计文档是构建游戏的蓝图。因此,应该解决构建游戏所需的每一个细节。团队越大,设计和开发周期越长,需求就越关键。为了您的目的,目的是尽可能多地捕捉您的设计。我想让你想得更远……比你能开发的更远。我还希望您清楚软件提供什么以及设计需要什么。我的建议是你定义终极游戏,然后阐明你开发的是什么。

必须包括所有主题,但“不适用”也可以。目标不是强迫您做出答案,而是确保您已经考虑了所有这些元素以及它们与您的游戏相关或不相关的原因。

您的文档必须明确包含大纲的顶层。您应该根据自己的判断来决定如何呈现额外的细节,尤其是当它与您的游戏无关时。我不需要“不适用”的页面。

Title Page 封面页

Game Name游戏名

Tag line 标语

Team 开发团队

Date of last update 最后一次更新日期

Game Overview 游戏概览

Game Concept 游戏概念

Target Audience 目标客户群

Genre(s) 流派

Game Flow Summary 游戏流程总结

How does the player move through the game? Include both the interface and the game itself.

玩家如何在游戏中移动? 包括界面和游戏本身。

Look and Feel 外观和感觉

What is the basic look and feel of the game? What is the visual style?

游戏的基本外观和感觉是什么? 什么是视觉风格?

Gameplay 游戏性

Objectives 目标

What are the objectives of the game?

游戏的目标是什么?

Game Progression 游戏进程

Play Flow 游戏流程

How does the game flow for the game player

游戏玩家的游戏流程如何

Mission/challenge Structure 任务/挑战结构

Puzzle Structure 谜题结构

Mechanics (Key Section) 机制(重点部分)

Rules 规则

What are the rules to the game, both implicit and explicit.

游戏的规则是什么,包括隐式和显式。

Model of the game universe 游戏世界模型

Think of it as a simulation of a world, how do all the pieces interact?

把它想象成一个世界的模拟,所有的部分如何相互作用?

Physics 物理

How does the physical universe work?

物理宇宙是如何运作的?

Economy 经济

What is the economy of the game? How does it work?

游戏的经济是什么? 它是如何工作的?

Character movement in the game 玩家移动方式

Objects 物件

how to pick them up and move them

如何拿起和移动它们

Actions 动作

including whatever switches and buttons are used, interacting with objects, and what means of communication are used

包括使用的任何开关和按钮、与对象的交互以及使用的通信方式

Combat 战斗

If there is combat or even conflict, how is this specifically modeled?

如果有战斗甚至冲突,这是如何具体建模的?

Screen Flow 界面流程

How each screen is related to every other and a description of the purpose of each screen

每个屏幕如何相互关联以及每个屏幕的用途描述

Game Options 游戏设置

What are the options and how do they affect game play?

有哪些选项以及它们如何影响游戏体验?

Replaying and saving 存档

Cheats and Easter Eggs 作弊码和彩蛋

Story and Narrative 故事与叙述

Back story 背景故事

Plot elements 剧情元素

Game story progression 游戏剧情进展

Cut scenes 剪辑场景

descriptions include the actors, the setting, and the storyboard or script.

说明包括演员,设置和故事板或脚本。

Game World 游戏世界

General look and feel of world 世界的一般外观和感觉

Areas 地区

General description and physical characteristics 一般描述和物理特性

How relate to the rest of the world 与世界其他地方的关系

What levels use it 什么级别使用它
Connections to other areas 与其他区域的连接

Characters 人物

For each character 对于每个人物

Back story 背景故事

Personality 性格

Appearance 外貌

Abilities 能力

Relevance to the story 与故事的相关性

Relationship to other characters 与其他角色的关系

Artificial Intelligence Use in Opponent and Enemy 人工智能在对手和敌人中的使用

Non-combat and Friendly Characters 非战斗和友好角色

Levels 关卡

Training Level 训练关卡

For each level 对于每个关卡

Synopsis 概要

Required introductory material and how it is provided 所需的介绍材料及其提供方式

Objectives 目标

Details of what happens in the level 关卡中发生的事情的详细信息

Map 地图
Critical path that the player needs to take 玩家需要走的关键路径
Important and incidental encounters 重要和偶然的相遇

Interface 界面

Visual System 视觉系统

HUD 显示器

Camera model 镜头机位

Control System

How does the game player control the game? What are the specific commands?

玩家如何控制游戏? 具体命令是什么?

Audio, music, sound effects 音频、音乐、音效

Game Art 游戏美术

intended style

预期风格

Help System 帮助系统